Name: C1- 50MAP (Magnum Action Point) -FMJ (Full Metal Jacket) - HP (Hollow Point) -MP35. In the ranks it is commonly refered to as a 'Meatgrinder' for it's ability to mow down lesser hostiles down in numbers.
Creator: The immortals originally. Concept remastered by Cole.
Development Thread: N/A
Type: Portable wind-up gatling gun.
Ammo: 50 calibre magnum action point, full metal jacket with hollow point. Same as a desert eagle.
Rarity: Common. At least every security force, counter terrorism squad or heavy response unit has access to it. It is also very popular among mercenaries.
-Damage per second. Much like an actual gatling gun the firerate of a Meatgrinder is highly praised. Despite being loaded with 50 AP bullets (incredibly dense ammo) it is actually irrelevant what ammo is loaded into the weapon. Due to the firerate even blank shots can kill a man over considerable range. Due to the extreme firerate it even has the ability to punch through medium armor at best by creating a sheer wall of bullets.
-Versatile. The Meatgrinder is light, adjustable and very lethal as well as extremely reliable. By default it is nearly impossible to have the gun be un such bad condition that it jams, this is mostly thanks to the crude yet effective wind up mechanism requiring as little maintenance as applying a bit of grease every now and again and the rest of the mechanisms being well protected from wear. In addition the meatgrinder has a variety of modifications available (Ranging from technical mods like windup engines, scopes and heavy stocks to more cosmetic ones like camo jackets and ammo monitor color), resulting in the gun often being personalized to the taste of it's carrier.
-Light. Due to it's light overall weight (not counting ammo) the gun with the properties of a gatling gun (Wich is often restricted to heavier classes) can be used by lighter classes. This enables a strong fortification and opens up the possibilities of prolonged suppressing fire from unexpected angles. The weight in particular makes it popular among lighter and more agile units, including reconnaissance personnel, security guards and initial response units. Due to it's high price tag it is primarily unused for terrorist/criminal goals. Sometimes though mercenaries carry them.
-Anti Personnel. The properties, ammo type and limitations make it an excellent anti personnel weapon regardless of the quantity of personnel.
-Anti tank. Due to the ammo's nature the Meatgrinder has difficulties dealing notable damage to tanks/juggernaut class body armours and power armours. It can make dents and serve as a feasible distraction however on heavier armors. At close range however it is more effective against heavier opponents but still undesirable.
-User-unfriendlyness. The Meatgrinder comes with large 350 round 'spiral' magazines, despite it's clip size reloading is an all too common occurance with the meatgrinder when used against multiple opponents. Magazines are large and hard to carry around.
-Price tag. The Meatgrinder's total price tag lies at 250.000 dollars per gun (274.765 including taxes). Meaning that they are largely unaccesible for civilians unless they are stolen. This is not including the price of ammo and shipping and optional mods.
-Acuracy. The Meatgrinder is best suited for close quarter combat. Over medium to long range the acuracy of the gun will greatly suffer due to the kickback and the length of the barrels (wich is 10cm each). Bullets will often spread unpredictably making it incredibly dangerous to use in hostage situations.
-Mechanism. The Meatgrinder functions on a 'wind up' mechanism that involves a handle under the barrels with a cog that when pulled back does not turn and instead pushes a band that spins up the barrels while pushing it forward has the cog turn making it easy to repeat the movement and keep the barrel spinning (much like a bicycle). This makes the gun extremely difficult to use, for one the speed of the barrels spinning dictates the firerate, it needs to be turning at 400 rpm wich translates to 4 - 5 jerks every 2-3 seconds to keep the fire rate at it's maximum potential.
As a result of this mechanism the user must be in fit physical condition as when the barrels are turning below 130 rpm it will refuse to fire, this was implemented as a safety lock. Not only does it often result in a laughably huge tennis arm but also will the constant jerking below the barrel reduce the afore mentioned acuracy even further.
Based on an old immortal infantry weapon the newly installed weapons designer and manufacturer for the GSU named Cole took the original concept and unleashed it's hidden potential for the GSU. Now capable of loading powerfull ammunition and being operatable over longer ranges it also comes with seperately purchasable modifications purposely designed for this weapon:
-Wind up engine.
An electric engine that is to be mounted under the barrels. Slide handle into the exact middle of the area below the barrels. Place the included cover lock behind the handle then place the engine in front of the handle. Engine among wind up includes: Laser pointer and flashlight. Greatly improves the stability and acuracy.
Mod price: 50.000 dollars per piece (54.952 when including taxes.)
It requires a High-performance lightweight lithium portable batterypack of 2,685 Wh with a Rated voltage of 25.9 V, charge 104 Ah. But only of the micro version distribution. (Batteries not included, but available at most hardware stores.)
A new set of barrels to be mounted onto weapon each about 40 centimeters long. Greatly improves acuracy and stability.
Mod price: 15.000 dollars per piece. (not including civilian taxes.)
-Hydra supressor set.
A set of supressors that can be mounted onto the barrels to reduce the weapon noise. Not compatible with the lengthened barrels.
Mod price: 35.000 dollars per piece (not including civilian taxes.)
-Experimental reinforced reciever.
Greatly improves the handling, acuracy and stopping power as well as the range and fire rate of the weapon. Includes experimental genesis magazine that houses 500 rounds.
-Mode price: Not sold to the general public. Units and civilians deemed egilible for testing will be offered a chance to order the modset for 25.000 dollars (not including taxes).