Welcome to Convergence, a galaxy of battles and politics. Numerous Factions contest planets each for their own purposes. Will you join one and assist their conquests? Or will you become a Lone Wolf and carve your own path to becoming a Galactic Legend? Almost anything is possible in the Galaxy of Convergence.

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Previously
A deadly virus affecting both organics and robotics swept the northern sectors of the Galaxy, sparking a war between the afflicted and the remaining factions. After nearly a year of defensive battles and co-ordinated operations, the war finally ended at the Battle of Ruin. The end of the war saw increased relations between the GSU, Imperium and Santori as they all agreed on a two year ceasefire to mend the damages caused by the crisis.

After these two years the factions signed the Santori Accords, an agreement proclaiming their united efforts to uphold Celestial law, including the protection of innocent life in case of another galactic threat. Following this meeting the Highrock Clans decided to join the Santori Protectorate, expanding their territory by almost double.

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Whilst each planet has their own personal Dates and Times, most of them adhere to the Galactic Standard Calendar when communicating with eachother.

Galactic Year
2571

Galactic Month
February

Current Events
The Reich, a returning faction of magic-haters, resurface and initiate a purge of the planet Ordriey, destroying it entirely in the process. This event has made all of the Major Factions uneasy, even though each of them has bigger concerns of their own. Not only are there issues for these powers to deal with, but more factions are rising from the ashes of the Helix War, populating the galaxy once again.

Meanwhile, the Celestial Architect Sam'anar has discovered a way to reverse large parts of the Convergence, sending back many of the planets it had brought into the galaxy. Whilst this move has saved many from unwanted threats, it has also shifted the layout of the galaxy drastically. Because of this, new star-charts have been drawn out with Hyperlanes, allowing them to show the quickest and safest routes between planets.

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The Varanus are a extra-galactic bipedal reptilian species with genetic ties to dragons,once having an natural affinity for magic that now remains mostly forgotten.There exists two major subspecies of the Varanus each with their own distinctions and roles in society.

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Character Title: I'm a fallen archangel
Species: Archangel
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Mikhail

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Feb 12 2018, 01:54 PM


Name: Millitaur Type Alpha
Owner: Hydrangea, anyone they are sold to
Creator: Hydrangea-tech

Type: Cybernetic Soldier
Ammo: N/A
Rarity: Common

Strengths
Hydrangea-tech Shields - These shields are located at the front of the Millitaur. While very effective, these shields can be destroyed by sizeable amounts of firepower or force.

Speed - The Millitaur is designed to move at extremely high speeds. They can easily reach speeds of 200 mph. A well-functioning Millitaur can go from 0 to 200 mph in 15 sec. The Millitaur’s upper speeds can reach up to 500 mph. However, the Millitaur begins to lose control over 200 mph. At 500 mph the Millitaur can only run in a straight line.

Combat AI’s - Every Millitaur is fitted with the same AI at production. These Combat AI’s are always programmed to be proficient in close-quarters combat. They are only proficient with Electro-Spears. However, due to the capabilities of the AI, it is able to learn how to use other forms of weaponry and it only gets better the more it has fought.

Weaknesses
Young - If a Millitaur is relatively young, or of little experience, then it becomes extremely easy to dispatch them.

Organics - Every Millitaur has organic parts. These parts draw on the Mana around them and this mana is harvested from these living organisms to power the Shields and the Millitaur’s insane speed. However, these organics, which are located in both the “man” torso and the “horse” body, offer huge weakpoints. While they happen to be under thick, dense protection, they can be easily targeted.

Long Range Combat - Most Millitaurs are practically useless in long range combat. As such, if sizeable firepower can be aimed on them, then the Millitaurs can be easily destroyed.

Description
The Millitaurs, weapons developed by Hydrangea-tech, have a dark history. While practically impossible to create before the Helix Wars, Hydrangea-tech quickly took advantage of the high number of displaced refugees. Putting these people into artificial comas, Hydrangea-tech was able to artificially increase their processing of natural mana. After heightening these levels to heights that would typically only be experienced by an adept magic user, Hydrangea-tech began to experience problems wher the mana would begin to destroy the bodies of the test-subjects.

As such, Hydrangea-tech was forced to switch over to cybernetic enhancements. This was how the Millitaurs were developed. Simple and easy to manufacture, Hydrangea-tech began the systematic conversion of unwilling refugees into death machines. While originally slow, the process was fine-tuned and mass production of the Millitaurs ensued.
Jan 12 2018, 07:21 AM

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Name: The Madrys
Owner: Elizabeth Penree (Helix, though not on paper)
Manufacturer: Manufactured in the Tekken System


Development Thread: N/A

Materials: Titanium plating, polyfiber sheets, Steel
Length: 400 meters
Rarity: Unique

Grades
Weapons: 5
Armour: 6
Shields: 6
Speed: 3
Maneuvers: 5

Notable Equipment
Warp Systems
Centurion Functions - Contains 100 Helix Soldiers
Reflector Shield
5x 50 cm Rail guns
20x 3cm armor piercing machine guns
50x rocket powered missiles

Description
Madrys was developed in a joint venture between Elizabeth Penree and the remnants of Helix. The two of them designed and built Madrys within the Tekken System, away from prying eyes. Now, after two years of building, Madrys was finished and ready for use. Piloted by the relatively young Helix Fragment, Madrys-543, the only other crew members were Elizabeth and Tengu-306.

The ship's hangar doors are on either side of the ship in the middle of its length. The Bridge is located on the top and approximately 50 meters behind the hangars. A force to be reckoned with, it will take ordeals for someone else to be invited on board. Especially no Varanus are allowed within the ship. Mainly because Elizabeth would then become an enemy of the empire...

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