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Previously
A deadly virus affecting both organics and robotics swept the northern sectors of the Galaxy, sparking a war between the afflicted and the remaining factions. After nearly a year of defensive battles and co-ordinated operations, the war finally ended at the Battle of Ruin. The end of the war saw increased relations between the GSU, Imperium and Santori as they all agreed on a two year ceasefire to mend the damages caused by the crisis.

After these two years the factions signed the Santori Accords, an agreement proclaiming their united efforts to uphold Celestial law, including the protection of innocent life in case of another galactic threat. Following this meeting the Highrock Clans decided to join the Santori Protectorate, expanding their territory by almost double.

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Whilst each planet has their own personal Dates and Times, most of them adhere to the Galactic Standard Calendar when communicating with eachother.

Galactic Year
2570

Galactic Month
November

Current Events
The Reich, a returning faction of magic-haters, resurface and initiate a purge of the planet Ordriey, destroying it entirely in the process. This event has made all of the Major Factions uneasy, even though each of them has bigger concerns of their own. Not only are there issues for these powers to deal with, but more factions are rising from the ashes of the Helix War, populating the galaxy once again.

Meanwhile, the Celestial Architect Sam'anar has discovered a way to reverse large parts of the Convergence, sending back many of the planets it had brought into the galaxy. Whilst this move has saved many from unwanted threats, it has also shifted the layout of the galaxy drastically. Because of this, new star-charts have been drawn out with Hyperlanes, allowing them to show the quickest and safest routes between planets.

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The Varanus are a extra-galactic bipedal reptilian species with genetic ties to dragons,once having an natural affinity for magic that now remains mostly forgotten.There exists two major subspecies of the Varanus each with their own distinctions and roles in society.

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Character Title: Zhe Silhouette
Species: Syiin Illith
Class: Spy
Bio Link: http://convergencewars.jcink.net/index.php?showtopic=469
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RescueRanger

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Today at 12:25 pm
The drosden fleet was back in bussines under the control of a puppet king. A second 'pirate's cove' was created for the fleet to take headquarters in. Pirate's cove was made to be similar to the original parhichi and as such it was pleasant there, warm weather and rainforest climate. Sylv was here, she recently came back from an interview with the atrata federation and had a hotel here before returning to Jeslore. She met some former drosden pirates that still recognized Sylvia from back when she ran the hostage department in it. After several occasions of small talk she ended up wandering around alone again.
Yesterday at 04:33 am

In response to the blackest day in history, the birthday of Rescue, I, like the villain i am decided to bestow upon the artistic few on the site nothing but torment in the form of an art contest. Where you are to pick a certain character, place or vehicle made on the site and make art of it. Though disclaimer, the character needs to have a clear personality in regards to how the winner will be chosen.


Normally this would suck because many of these contests decide their winner based on the overall quality of the art, not this one. I and X-cali (both people who can critically look at art) will be judging entries based on this:

-Whether the art piece captures the personality well
-Deployment of style
-Use of color or use of the absence of color and in the case that it’s greyscale the use of shadow and tone
-Accuracy of the depiction of the chosen character, atmosphere of the landscape and design that accommodates the design of the chosen vehicle.


There are 3 divisions in the contest and a single contestant can join each one but all with a different art piece.

-Character art

-Landscape art

-Vehicle/Weapon art


We won't be grading it on the overall quality of the art to make sure professional artists have the same chance of success as the hobbyist ones. As previously mentioned there are some things to be kept in mind when deciding what to draw: Mostly that the character needs to have a clear personality (obscure characters are hard to judge whether the art piece captures their personality is what im saying) and you need to at least say who, where or what you are going to draw. The deadline is the 25th of may so there should be plenty of time to create something.


Good luck and please be sportsmanlike.

-RR
Apr 17 2018, 02:36 PM
An aerospacecraft full of immortal citizens was flying through immortal teritories. Most of them were thieves and robbers but among them was kind of a special delivery. An assassin trained and tested with 39 people knocked off. Most of these criminals were on their way out of custody but Ian was not, he won a trip to Happytown, wich is not nearly as much fun as it sounds. As soon as the prisoners were dropped off on Apex-122 to finalize their release Ian was headed to Ti'zue, mostly a planet full of civilians but one piece of the country was completely sealed off, prisoners sent here were dangerous sociopaths, war criminals and the like. When Ian heard of the name Happytown he scoffed, he thought it was childish and knew he would escape it. But quite literally he was dead wrong. The four raiders escorting him were more nervous than Ian, he thought it was to scare him but in truth these units have met James before, they thought his mask alone was terrifying enough and were happy they werent the ones posted to guard the correctional facility. As soon as they could they bolted out of the room and away from Ti'zau.

Other guards escorted Ian to a small hall where a big monitor stood. The room was filled with assassins, serial killers, war criminals and the like. People that could never change. The hall itself was decorated like a children's theme park with bright yellows, pinks, purples and orange colors all over. It was welcoming, was this supposed to be summoning of childhood memories?

Then the big monitor turned on and a man came into view, not too tall but interesting anyway. He wore a fancy black 3 piece suit with purple rims and outlines with a matching tophat. In addition he wore a large orange mask with an insanely unsettling smiley face on it. The mask had no eye shapes either, instead it looked literaly like poked out eyes and the grin on it was incredibly wide. "Welcome to Happytown!" The man said in a genuinely cheerfull manner. "My name is James Hector Orwell! Im the owner, founder and mayor of Happytown!" A lot of discord was already brewing in the hall, most of these highranking criminals did not like being talked down on by a hellish rendition of Willy Wonka. "I know why you're all here... It's not just because you havent been brushing your teeth or refusing to eat your veggies... Well! I can assure you that it's no problem. Here in Happytown we accept eachother for their flaws. If we stand together we can eradicate all sadness in the galaxy!" The happy chappy words of James caused alot of the new prisoners to burst out laughing, but they'd regret that real soon... "But before we can become besties, i need to make quite sure that i can trust you. And the only way to do that is quite... Unpleasant." Those last words caused the former security guards to shapeshift into horrible looking monstrosities and the colorfull walls lowered to reveal a bunch of hallways.
Apr 17 2018, 11:50 AM
Name: James Hector Orwell
Species: Jeslorian Human (Chev'ronian)
Age: 37
Faction: The immortals - General prison manager
Alignment: Chaotic evil
(images made by one of the few who made it out of happytown when asked to describe what James looks like)





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Strengths
-Ex-Cult leader. James is highly manipulative, has a good sense of leadership and knows how to manage an organization effectively. He has no difficulty manipulating individuals into joining his cause, through brainwashing and drugs if he doesnt succeed doing it with classic manipulation.

-Expert neuro scientist/psychologist. James knows how the brain works and how to bend it to his will (sort of). For one he created a ruthlessly efficient brainwashing program that has not yet ever failed to get someone to do what he wants.

-Master chemist. James was formerly a perfume brewer and got a master's degree in chemistry, formerly he used these abilities to create perfumes but now he uses it to create drugs that he names 'felicity' wich turns brainwashed individuals into his mindless drones.

-Knowledgeable. His abilities already make him fit to lead an agressive cult but what really makes James dangerous is that he has many ways of obtaining information that his adversaries want to hide from him while he can easily hide entire operations using whatever he knows of his opponents. He uses ANYTHING he figures out to it's fullest extend.

Weaknesses
-Non combatant. James sucks hard at fighting, in fact he never actually killed anyone himself (mostly because he'd rather brainwash his enemies rather than kill them) and probaply couldnt unless he had enough cronies to back him up.

-Horribly disfigured. Due to an accident long ago James' face is twisted and mangled and with his theme that is happiness and joy he needs to wear a mask to apear friendlier to children and lesser abled people in order to not scare them off, while his mas indeed is unsettling in of itself anyone smart enough to see it's off most likely needs to be manipulated.

-Masked. The mask makes James less aware of his surroundings, he wont walk into things out of accident (he still acts like a clown so he does it on purpose at times) but it will make it easier for someone to stay out of his line of sight.

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Equipment
G L E E S O M E mask that he names his happy face.
C H E E R F U L L hat.
J O Y O U S three piece suit.
H A P P Y Cane.

Powers
N/A

History
Young James has always been a overly kind but vain about his looks. For the rest James seemed to be completely normal, he finished his studies and got a masters degree in psychology, neuroscience, construction bussiness, chemistry and genetics. He had many friends that loved him, aside from his high intelligence he was also known for having a knack for making people happy, making them laugh and cheering them up. By default he always had a big grin on his face. He loved pulling pranks and loved getting pranked by others as well. One day though it went wrong…

One of his friends set up a prank where Orwell was supposed to be looking into the engine of his friends who was planning to rev up the engine once he was in there to startle him. The first parts went according to plan except for one problem, Orwell was looking at the battery since he noticed some problems with it before looking at the honk. Once inside the hood of the engine his friend revved up the engine, causing a strong discharge from the car battery wich flung him out of the car, his face took the full electrical discharge wich mangled his face into a horrifyingly big grin for the rest of his life.

Thinking that the prank went according to plan and that orwell simply recoiled out of the car as a reflex from a jumpscare the first response of the friend was to laugh, it was only when he heard Orwell screaming in agony that he noticed it went wrong. Orwell was rushed to the hospital and taken care off. He survived but his face would be mangled into a big unsettling grin forever. He said he kept no grudge to his friends for it and that they could laugh with it, he was that kind he said… But deep inside, behind the smile quite litterally and figuratively a true monster began to take shape. With so much unhappiness in this dreary dark world James H. Orwell vowed from that day onward that he would make it his life mission to make everyone happy forever by any means necesary.

Soon enough happytown was founded and James H. Orwell’s knowledge of psychology and genetics would finally be put to good use. He crafted an ambitious form of brainwashing by managing to make a balance between isolation and overstimulation, starvation and drowning in nutrients and psychological conditioning and psychological torment. But that was only after he genetically created his drones, big slender and Utterly Horrifying creatures with cheerfull yet unsettling masks capable of invisibility and limited shapeshifting that would make sure no one in happytown would ever have to be sad ever again like James once was. Soon enough Happytown under the rule of James and his candymen became a reasonably sized city in the middle of nowhere hidden in plain sight.

The brainwashing techniques that Owell employs are partially to convert them to a mindset of blissfull ignorance to their surroundings and a fascination with Orwell and his cause. Over the entirety of happytown Orwell employs an airborne drug similar to LSD named felicity that causes people to see their perception of happytown and the candymen that has been installed by the brainwashing, on it’s own without the brainwashing felicity just causes halucination, an increased feeling of happiness and similar effects to being slightly buzzed, inhaling too much felicity though can knock a person out, this is why felicity pumps are guarded heavily. Felicity is also highly flammable when concentrated.

After years of running his cult in happytown he joined the immortals for unknown reasons, the immortals agreed for a chance to keep a close eye on him while making him usefull by running prisons. They are unaware of the techniques he applies and have no idea he is trying to bring back his candymen, and stronger than ever. But for now, he is just part of their happy family.


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Edit this regularly to keep track of your threads
Apr 12 2018, 05:08 PM
To all beautifull things must come an end that's why disney boughts lucasarts
-RescueRanger


Even if it was Kat's home and she felt comfortable here, it was time to leave her little dieselpunk rock floating in space. At least Dexter thought so, he had no faith in the medieval laws of this planet regarding age of consent and considering he was specifically told to protect Kat by her late father he was getting her off this planet before some nonce set his sights on her, he already had to claw a bunch of faces open...

While Dexter was finalizing the rocket he build to escape the planet he gave Kat 20 pounds of sugared fruit, 30 pounds of turkish fruit and a gallon of orange juice, partly because it would keep her quiet but also to give her energy she needed very soon. Though it had a bit of a side effect as she ended up tripping hard in a sugar rush, pupils 60% larger than usual and tripping like she took 16 dabs of acid. At least she was quiet while Dexter was working on his schematics and the final parts of the assembly. Of course just nuts, bolts and plates of metal wouldnt get them a NASA approved aerospace faring rocket. They needed a welder but tough luck, this planet did not yet have the heavy duty welders required yet. Of course with Dexter being Dexter he thought of a way to find a substitute for a heavy duty welder.

"Kat! Wake up. We need to go nick a staff somewhere." Kat who was still in an almost psychedelic state from the sugar she took didnt respond. Dexter sighed and looked at her pupil sight, using a small light he made to check her response. She wasnt dead fortunatly and for some reason he began counting down. "Drei.... Zwei.... Ein-" "IM NEVER EATING SWEETS AGAIN!" "Just dont overdose next time and you will be fine." "Dexter! I saw everything in strange colors with weird, ugly furry scorpion tailed creatures, walking talking lizards and a weird man in heavy armor who wont shut up!" "Oh you're in for a weird ride when we get into orbit... Anyway! We need to steal a staff." "Why? Do you want a souvenir?" "Nein, imbezil! We just need a welder of higher fire quality then the awfull ones they have here." Dexter while talking took position on top of Kat's head, his usual seat. "Okay!.... But why are my hands shaking?" "That's your impending sugar crash. Best get moving because i estimate that in aproxamitely ten minutes you will become as gammy as a sloth. Now move!"

With her newfound powers of a sugar rush Kat stormed through town, running faster than she usually does. Most townfolk just dismissed it as a young kid trying to get rid of pent up energy and right fully so. "Any preferences, Dexter?" Kat asked, even speaking quicker than usual, it was barely audible. "Not really, any staff not made out of wood ought to do it." "Okay!" "Sugar really has interesting effects on your kind doesnt it..."

After a bit of strolling Kat spotted a staff suitable for the heavy welding job that Dexter needed it for. It belonged to a young woman who didnt seem from around here. That was alright though, tourists were easy targets for thieves. Kat ran past her and quickly took her staff on a moment that she looked idle or sunken away in thoughts then used a grappling hook to get onto the roofs, mainly to keep others from stopping her. She did leave a bit of a trail of breadcrumbs in the form of dropped sweets back to the encampment. Just in time too, by the time that Kat took her place in the camp her sugar crash has arrived. By the time anyone arrived at their encampmen/construction area they would find an almost liftoff ready rocket that most actual governments could only dream off, the small red scorpion doing the finalizing using the staff as a welder and the little girl knocked out by her sugar rush, loafing around the encampment to where it would take off soon.

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